Title: Prince Martin's Quest (with more pictures and stuff)

Start the quest!

Prince Martin needs your help!

Introduction

Prince Martin's quest

Prince Martin of Moodlonia is in danger!

He left yesterday on a diplomatic mission to Learntopia to seal our collaboration agreements.

Blendaluning, the wizard, has seen an omen of evil. His crystal ball has shown him the enemies of the prince, the knights of KanVass. They are lying in wait for him in one of the villages beyond the forest that the prince will travel through in three days' time.

We need to help Prince Martin!

What will you do?

Q: Send a message or reinforcements?
- Send a message
- Send reinforcements

Who do you send with the message?

Q: "I can fly over the forest and be there in no time," says Pegasus.

"No one understands the trees better than us," says the Elf.

"Hmmm," grumbles the Centaur, "my fast legs will carry me through the forest in no time at all."

Who do you choose for the job?
- Send Pegasus
- Send the Elf
- Send the Centaur

Who will you send now?

Q: "See!" says the Elf. "Send me, I love the forest."

"Rubbish," says the Centaur, "I'm your man."

Time is running out! Make sure you make the right decision.
- Send the Elf
- Send the Centaur

Choose someone else

Q: "Flying! The only option," says Pegasus.

"No way," says the Centaur, "I am your most sensible option."

Who will you send instead?
- Send Pegasus instead
- Send the Centaur instead

Who will you choose for reinforcements?

Q: When you talked about destroying the enemy, three creatures lined up for duty.

Who can help you?
- The Troll
- The Dragon
- The Hell Hound

Who next?

Q: You ponder the message of the Prince again.

Who has an affinity with fire?
- Send the Hell Hound instead
- Send the Dragon instead

Who can help?

Q: "You will need mythical help", the ladies tell him. "Blakbore has a lot of allies. They are vulnerable however, as they do not always listen to their allies. We can call in three creatures that would be willing to help you stop Blackbore."

Who do you think would be most suitable?
- Hydra
- The Mermaid
- The Selkie

Choose another creature

Q: You need to send another creature to solve this!
- Send the Dragon instead
- Send the Troll instead

Mermaid not successful

Q: "They don't listen, remember!" the Prince calls out. "We need another creature. Think fast!"
- Send Hydra instead
- Send the Selkie instead

Selkie not the best choice

Q: Oh dear, that didn't quite go as expected.

We need another creature!
- Send Hydra instead
- Send the Mermaid instead

Riddle

Q: The next day, a vision appears in Blendaluning's crystal balls. It's one of the ladies of the lake. "One of the Prince's servants came back to us for help," explains Lady Tabitha. "The Prince needs advice on the riddle the sphinx gave him. He has three creatures that could possibly help him close by."

"Any hints on the riddle?" you ask.

"Very little," says Lady Tabitha. "There was something about light and darkness."

Who would be able to help the Prince?
- The Kraken
- The Werewolf
- The Unicorn

Oops, try again!

Q: Oops! Try again!
- Ask the Werewolf
- Ask the Unicorn

Oops, try that again!

Q: Oops! Try again!
- Ask the Kraken
- Ask the Unicorn

We need to send a message

Send a message

"We have to warn the Prince his enemies are lying in wait," says Blendaluning.

"We need a messenger that is swift on his feet, and friends with the trees so they will grant them easy passage through the forest."

You look at the line of candidates that have shown up for the job.

Send reinforcements

You decide to send reinforcements immediately and choose a random set of creatures to go and help the Prince.

"Where do we go? Is the Prince waiting for us?" asks the Dragon.

"No idea," answers the Elf. "We may not get there in time, he needs to wait!"

"I'm very unsure here," murmurs the Mermaid. "Do we even know what kind of reinforcements he needs? Maybe we are just wrong choices to help him at this point."

They squabble on and seem very reluctant to leave. Time is pressing.

Maybe you better send a message first so you can ask for Prince Martin's advice.

Send Pegasus

You decided to send Pegasus.

He leaves immediately with the message. He returns after a day.

"The Prince was not beyond the forest when I arrived," he says. "So I returned here, because I do not feel safe travelling on the ground into the forest."

Maybe this was not the right choice. You reconvene with your candidates. You only have 2 days left to warn Prince Martin!

Send the Elf

The Elf sets off with the message.

She returns after two days of travel, running. "I could not catch up with the Prince," she pants. "All the trees in the Forest of Choices are so confused, they all wanted to talk to me".

Oh my, you have just lost two full days.

You need to send someone else - fast!

Elf Fails

The Elf sets off with the message.

She returns after two days of travel, running. "I could not catch up with the Prince," she pants. "All the trees in the Forest of Choices are so confused, they all wanted to talk to me."

Oh my, you have just lost another two days. It's now too late to warn the prince. The country is lost.

Oh dear...

Try that again, huh?

Pegasus Fails

Pegasus leaves immediately with the message.

He returns after a day.

"The Prince was not beyond the forest yet when I arrived," he says, "so I returned here, because I do not feel safe travelling on the ground into the forest."

Oh no! It's all too late now, the Prince will get ambushed by the knights of KanVass today.

Oh dear...

Send the Centaur

The Centaur sets off immediately.

He reaches Prince Martin just in time, as he gallops at full speed through the forest, which is his home.

"The elf would have become distracted by the trees," the Centaur explains, "and Pegasus could not have gone into the forest to search for the Prince. It's a good thing you sent me!"

Prince Martin decides to halt the expedition for three days.

He sends the Centaur back with a message for you.

The message

You take the message from Centaur and thank him.

This is the Prince's message:

"I can't tell you how thankful I was for your warning. We avoided disaster for our Kingdom thanks to you. My troops need reinforcements though, as we can not take on the Knights of KanVass alone. Please send us help to destroy KanVass once and for all. I gather we may need a creature with an affinity for fire. Awaiting them with impatience."

Chose the Troll

You select the Troll, who sets off with his gigantic club to flatten the rebels.

Word reaches you after three days that the Prince has been captured by the Knights of KanVass. The Troll was too slow to take them on, and not destructive enough.

Chose the Hell Hound

You decide to send the Hell Hound. After all, he's got an affinity with fire because of where he lives and is very fierce!

A few days later, word reaches you that the Prince has been captured! It seems the Knights of KanVass were attacked fiercely by the Hell Hound but he just was not strong enough to destroy them.

Chose the Dragon

You decide to pick the Dragon for this duty! He is strong, fast and destroys enemies instantly with his breath of fire.

Three days later, the Dragon returns, triumphant. We obliterated KanVass and burned them to the ground!

The Prince's party is now moving towards the lake of Lerna by the border with Learntopia. The Ladies of the Lake, who are very elegant in their matching black dresses, kindly give the Prince a raft to cross the lake.

The Ladies warn the Prince to beware of the tribe of Blakbore who will try to prevent him sailing for Learntopia over the Ocean.

Blackbore is trying to prevent the prince from reaching Learntopia, because actually they want the collaboration agreement.

Send the Hell Hound

What a mess! You decided to send the Hell Hound - he is used to fire after all.

Beldaluning meets you with a grave face two days later. His crystal ball clouded over this morning. Prince Martin has perished at the hands of the Knight of KanVass. It seems the Knights of KanVass were attacked fiercely by the Hell Hound but he just was not strong enough to destroy them.

Oh dear!

Let's rewind and see if we can make better choices!

Send the Troll

What a mess! You decided to send the Troll to obliterate them with his clubs.

Beldaluning meets you with a grave face two days later. His crystal ball clouded over this morning. Prince Martin has perished at the hands of the Knight of KanVass. The troll was too slow, and no match for them.

Oops!

Let's try that again, yes...

Hydra success

Hydra's head full of snakes takes on Blakbore's allies from all sides. They have no way to go. They retreat into the mountains of Oblivvion and Prince Martin has a safe passage to the border to Learntopia.

"This will be the next challenge,", murmurs wizard Blendaluning to you. "Learntopia's border is protected by a sphinx. Let's hope Prince Martin can answer the riddle to be granted access. If he is unsure, he will ask us for advice".

Picked the Mermaid

"The Mermaid seems a great choice!", you say. "She can sing, and lure the tribe of Blakbore away from the Prince, back to the mountains of Oblivvion".

The Mermaid breaks into her luring song, but nothing happens. The tribe members advance without even noticing.

Ask the Kraken

"I would ask the Kraken," you advise. "After all, as a legendary creature of the deep, he knows about darkness."

"Thank you," Lady Tabitha replies softly and disappears from the crystal ball.

The next day, another summons comes in. Lady Miriam looks at you doubtingly. "We looked for the Kraken," she says, "but he could not hear us clearly, as he was far away in the ocean and not really interested. Any other suggestion? We need to get it right as the Sphinx is very impatient."

Picked the Selkie

"I will send the Selkie", you say. "She can seduce the tribe elders of BlakBore and charm the others as a seal".

This turns out to be a very bad choice. The Selkie is fascinated by Prince Martin and tries to seduce him instead, as the tribe of Blakbore is not very known for it's handsome men.

Ask the Werewolf

"I would ask the Werewolf," you suggest. "If there is anyone who is very aware of light and darkness, he's the one!"

"Thank you," Lady Tabitha replies softly and disappears from the crystal ball.

The next day, another summons comes in. Lady Miranda looks at you furiously. "We asked the Werewolf," she says, "but all he did was gaze at the moon. And then he tried to attack one of our maidens! Any other suggestion? We need to get it right as the Sphinx's patience is wearing thin."

Ask the Unicorn

"The unicorn," you exclaim excitedly, "A creature of light and wisdom, that can be relied on to help you."

What a great choice. The unicorn answers the riddle. The sphinx opens the border for the Prince's party.

The unicorn accompanies Prince Martin to Learntopia, which adds great weight to his trustworthiness. A few weeks later, Prince Martin returns to Moodlonia, triumphant. An extensive Treaty of Collaborative Learning has been signed with Learntopia and the future of both kingdoms looks exceptionally bright.

The Prince awards you the title of Royal Adviser of Learning.

Well done!

You have successfully navigated your way through the whole scenario.