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H5P’s Interactive Video feature


The first H5P conference  mentioned by Stuart on elearning World is in the books.  One of the highlights of using H5P is its interactive video feature.  It allows developers and educators to position resources and interactive features over videos.  This leads to optimized viewing area on all devices.  Overlain interactivity on a video enhances the end-user’s learning experience. Items such as comments, questions or hyperlinks can be situated over a video to appear at specific times. This focuses learners’ attention to the significant region of the video.

H5P interactive videos are an improvement for students using mobile devices.   HTML 5 responsive display ensures that all screen elements display suitable to most devices.

Steps to create an H5P interactive video learning objects

  1. Uploading or linking to an online video (you may upload a small video to the H5P server)
  2. Adding Interactions (see the list below)
  3. Setting a summary task
  4. Save the H5P learning object
  5. Publish and share it
  6. Embed the LO into an LMS or other digital resource (optional)


H5P interactive video features

  • Label comments on the video further informs the student about content or learning object procedure.
  • Tables can be created and displayed over the video itself.
  • Interactive images provide a graphical link to a different time-code in the video or to another web page.
  • Interactive text provides a text link to a different time-code in the video or to another web page.
  • Links efficiently allow students efficient access to additional online resources.
  • Crossroads allows students to navigate to different video time-codes. An opening menu is a suitable use of the Crossroads feature.
  • Navigation Hotspots are hotspots which are carefully placed over different parts of the screen to allow students to navigate to other parts of the video or to other websites
  • Questionnaires can be embedded in a video activity to solicit students’ viewpoints.
  • Drag and drop image questions support dragging text or images into hotspots to check comprehension.
  • Drag and drop text questions are a quick way of checking if students have paid attention to specific parts of the video.
  • Fill-in the blank questions test student knowledge and spelling.
  • Mark the Words quizzes knowledge by directing the students to highlight text presented over the video. This allows students to identify significant terms in a text.
  • Multiple-choice questions are another means of checking lesson comprehension.
  • Free Text (Open-ended) questions provide students a means to respond to complex questions.
  • Single-choice questions can swiftly assess comprehension or recall of information offered in the video through one or more choose-the-best-option questions.
  • Statements prompt students to choose the most appropriate statement during video playback.
  • Summary questions are usually positioned at the end of a video section or the video itself as a main concept check in at the end of the video.
  • True or False questions are a standard quizzing question type for checking comprehension.


Final thoughts

I have been using H5P Interactive video to enhance learning in my classes.  Some of my peers are also developing these and slowly it is becoming a standard practice in our department.  I hope you can inspire yourself and your fellow trainers/educators to do the same.



John Allan

John Allan

John is a Canadian who writes about learning object development and online facilitation from a teacher's perspective.

3 thoughts on “H5P’s Interactive Video feature

  • Pingback: Teachers, control your online videos - ElearningWorld.org

  • John Harold Allan

    Return on investment is something we should all consider as teacher/developers. Development usually happens on our own time while creating meaningful and engaging learning objects such as interactive video. I find that after the first run with students, learning objects require reflection and adjustments to make the learning experience more relevant, thus increasing development time and energy. I have been chunking lesson activities for some time now. I plan for no more than 12 minutes for each learning event. Interactive video is one element that is combined with other events such as a discussion, pair and share, short lecture, …… Keeping students busy and on theme allows the lesson to achieve outcomes and the classes feel faster. H5P learning events, whether at the front projected or on mobiles, or on workstations are becoming an integral part of my classes.

  • Nice post John 🙂
    It’s no secret I’m a big H5P supporter.
    But I wonder if you have some idea of the time it takes to create something like you’ve illustrated here?
    e.g. for a 5 minute interactive video, would you spend maybe 30 minutes creating it?
    What’s the investment in a teachers time here?
    I guess that’s only part of the question though too. Because a part of the refection on whether this time has been spent well is also how much impact it had on learning, understanding, and retention!
    A ‘class discussion’ can last 5 minutes, just like an interactive video, but which is more effective long-term?
    The interactive movie can be played again and again, at a time the learner is most receptive. And re-used with a different class, and perhaps also the following year with new classes. The class discussion is a one-off event, quickly lost in history. I’m not saying don’t discuss things of course! lol But I wonder if the combination of allowing learners to learn from an interactive video, and then discuss together, is a perfect combination?


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